{"id":454695,"date":"2024-01-25T17:00:00","date_gmt":"2024-01-25T23:00:00","guid":{"rendered":"https:\/\/www.destructoid.com\/?p=454695"},"modified":"2024-01-25T16:55:29","modified_gmt":"2024-01-25T22:55:29","slug":"nova-hearts-first-spark-doesnt-quite-catch-fire","status":"publish","type":"post","link":"https:\/\/www.destructoid.com\/nova-hearts-first-spark-doesnt-quite-catch-fire\/","title":{"rendered":"Nova Hearts: First Spark doesn&#8217;t quite catch fire"},"content":{"rendered":"\n<p>Dating sims are harder to create than people give them credit for. Hundreds of thousands of words, dialogue trees that stretch to the horizon and take into account successes and failures, trying to fit in as many characters as possible to suit different preferences; the complexity piles up and threatens to collapse. It gets more difficult when you try to merge it with another genre.<\/p>\n\n\n\n<p>I\u2019ve seen <a href=\"https:\/\/www.destructoid.com\/reviews\/review-romancelvania-dating-metroidvania-pc-xbox-series-x-s-ps5\/\">failure happen<\/a> <a href=\"https:\/\/www.destructoid.com\/reviews\/review-best-friend-forever\/\" target=\"_blank\" rel=\"noreferrer noopener\">many times<\/a> throughout my years as Destructoid\u2019s resident self-proclaimed dating sim expert. There\u2019s a reason why games like <em>Mass Effect<\/em> usually have relationships no more complex than \u201clisten to life story, complete side quest, bang.\u201d Anything more ambitious leads to juggling problems, and it takes a lot of talent and planning to handle all those balls.<\/p>\n\n\n\n<p><em>Nova Hearts<\/em> is a game that, so far, drops those balls. However, mercifully, Lightbulb Crew is starting with just a prologue, so there\u2019s still time to grab those balls and get them airborne.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Screen_NovaHearts05cropped.jpg?w=640&#038;resize=640%2C360\" alt=\"Nova Hearts text chat screen with Luce lounging on Desk\" class=\"wp-image-454700\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p><em>Nova Hearts: First Spark<\/em> is <a href=\"https:\/\/store.steampowered.com\/app\/2506290\/Nova_Hearts\/\" target=\"_blank\" rel=\"noreferrer noopener\">the free introduction<\/a> to the full <em>Nova Hearts<\/em> experience expected this summer. It has you play as Luce, who has moved back to her hometown after spending some time trying to make it in the city. She\u2019s staying the summer on a sabbatical. From what? Frustratingly, you aren\u2019t told, but you\u2019re expected to go along with it.<\/p>\n\n\n\n<p>\u201cSo what happened?\u201d you\u2019re asked on multiple occasions. But you can only make hints because you, the player, don\u2019t know. Why give the choice in how you respond? I\u2019m not sure.<\/p>\n\n\n\n<p>Much of the story takes place on Luce\u2019s cellphone screen. Scenes are set up through text chat. Where the players are going and what they\u2019re planning to do; that all happens on a phone screen. This isn\u2019t a bad way to do it, but it\u2019s handled very intrusively.<\/p>\n\n\n\n<p>At one point, I was invited out to eat right before a party by Luce\u2019s old friends. I\u2019m guessing \u201ceat\u201d is just code for pre-drink. I go to that scene, the bartender asks me what I\u2019m having, I tell him that I\u2019m waiting for friends. Suddenly, Luce is lounging at her desk with the cell phone in hand. What the fuck just happened? What was the point of that scene?&nbsp;<\/p>\n\n\n\n<p>I\u2019m guessing it was just an opportunity to meet\/hit on the bartender. However, I don\u2019t drink, so normally, the characters I play don\u2019t either, and all the direct flirting options were way too strong for the vibes I wanted to put down, so I didn\u2019t. However, the fact that my decisions meant that Luce didn\u2019t even meet her friends in that scene just left me extremely confused. And it wouldn\u2019t be the only time.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Nova Hearts: The Spark - Release trailer (First Chapter)\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/eanxZXb3zhU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>As <em>Nova Hearts<\/em> proceeded through its introduction, I started wondering how long it was going to take before super-powers happened. The game\u2019s hook is that it combines a dating sim with a super-hero RPG, but it frequently seemed like the setup was going to take a very long time to get to the whole part where everyone gets super-powers.<\/p>\n\n\n\n<p>It happened in mid-conversation.<\/p>\n\n\n\n<p>One moment, I was hitting on an entrancing reporter, and then suddenly, I was in combat with cats. There was a moment in between where Luce stands dumbstruck by something, but the game doesn\u2019t really show what she sees. Everyone is just gone, she just has super-powers, and suddenly there are monsters.<\/p>\n\n\n\n<p>This is where I noticed that <em>Nova Hearts <\/em>has no narration. Actions aren\u2019t described, which is kind of strange for a game that is largely just text and static images. Sure, I can see the backgrounds and characters, but they don\u2019t do anything. The action is, therefore, restricted to what the characters say, and it leaves a lot of gaps that are filled with nothing.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Screen_NovaHearts03cropped.jpg?w=640&#038;resize=640%2C360\" alt=\"Nova Hearts Flirting with a reporter\" class=\"wp-image-454697\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>The combat itself is a bit of a problem. I can dig the timeline battle system, which is somewhat similar to <em>Fuga: Melodies of Steel<\/em> but with less strategy. Essentially, you have a visual aid for when a character or enemy\u2019s turn is going to happen. However, this is largely just useful for using combo attacks where you overlap two of your heroes attack turns to create a bigger attack.<\/p>\n\n\n\n<p>Shallow combat isn\u2019t great, but the real problem is the lack of balance and polish in <em>Nova Hearts: First Spark<\/em>. The characters&#8217; powers just aren\u2019t that Super. Most attacks feel very underpowered, which makes combat as a whole a slog. The combo power between Luce and CJ doesn\u2019t feel much more effective than CJ\u2019s normal area-of-effect attack, so that kills strategy even further.<\/p>\n\n\n\n<p>But moreover, a lot of the combat in <em>First Spark<\/em> feels arbitrary. It just happens. It\u2019s a visual novel that, every so often, gets interrupted by fighting.<\/p>\n\n\n\n<p>Violence has long been leaned on by video games as one of the few forms of conflict resolution that can be easily depicted in code. However, most of the time in <em>Nova Hearts<\/em>, there isn\u2019t any conflict, just combat. The fighting doesn\u2019t happen because you pissed off another character or chose to journey to the wrong side of town. They just happen because it\u2019s fight o\u2019clock. It\u2019s hard to feel like the combat really fits with the romance when there isn\u2019t any tension or intensity to be found anywhere.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Screen_NovaHearts04cropped.jpg?w=640&#038;resize=640%2C360\" alt=\"Nova Hearts battle screen\" class=\"wp-image-454698\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>As for the romance? Well, all the characters are DTF AF, so there\u2019s that. You\u2019re presented with a wide range of options to try and fit as many preferences as possible. However, the game kept pushing me toward this guy whom Luce apparently shared her first kiss with in the past. However, it turns out he\u2019s a masochist, and there isn\u2019t room for two of those in this relationship.<\/p>\n\n\n\n<p>Beyond that, I\u2019m not sure. At about the time I was getting frustrated with the masochistic werewolf, something broke in <em>Nova Hearts,<\/em> and two teams were left facing off in perpetuity with no way to advance. That is to say, it soft-locked. I checked, and an autosave did trigger at the same fight, so I wasn\u2019t going to lose any progress. At that point, however, I had seen enough. Not even the promise of potential smooching was able to get me to dive back in. I\u2019m done.<\/p>\n\n\n\n<p>As I said at the start, dating sims are far more difficult and complex than anyone gives them credit for. It\u2019s not all that surprising when someone tries to incorporate the hydra of mechanics that make up the genre, only to come up short. It says more about the difficulty of genre than it does about a developer.<\/p>\n\n\n\n<p>However, the art, music, and premise all have promise to them. I\u2019m hoping Lightbulb Crew will go back to the drawing board with what works and, with a bit of careful planning, come back with a more polished <em>Nova Hearts<\/em> experience that delivers. It\u2019ll take a bit of a commitment, but that\u2019s what makes a worthwhile relationship.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think we should just be friends.<\/p>\n","protected":false},"author":17,"featured_media":454696,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"article_type":"","ub_ctt_via":"","_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"apple_news_api_created_at":"","apple_news_api_id":"","apple_news_api_modified_at":"","apple_news_api_revision":"","apple_news_api_share_url":"","apple_news_coverimage":0,"apple_news_coverimage_caption":"","apple_news_is_hidden":false,"apple_news_is_paid":false,"apple_news_is_preview":false,"apple_news_is_sponsored":false,"apple_news_maturity_rating":"","apple_news_metadata":"\"\"","apple_news_pullquote":"","apple_news_pullquote_position":"","apple_news_slug":"","apple_news_sections":"[]","apple_news_suppress_video_url":false,"apple_news_use_image_component":false},"categories":[22566],"tags":[24380,478,24161,19726],"internal-label":[24255],"invoiceable_action":[23730],"article_type":[23115],"coauthors":[{"id":17,"display_name":"Zoey Handley","user_nicename":"adzuken"}],"acf":[],"featured_image_src":"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Screen_NovaHearts01cropped.jpg?fit=1200%2C675","author_info":{"display_name":"Zoey Handley","author_link":"https:\/\/www.destructoid.com\/author\/adzuken\/"},"apple_news_notices":[],"jetpack_featured_media_url":"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Screen_NovaHearts01cropped.jpg?fit=1200%2C675","_links":{"self":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/posts\/454695"}],"collection":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/comments?post=454695"}],"version-history":[{"count":2,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/posts\/454695\/revisions"}],"predecessor-version":[{"id":454773,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/posts\/454695\/revisions\/454773"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media\/454696"}],"wp:attachment":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media?parent=454695"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/categories?post=454695"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/tags?post=454695"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/internal-label?post=454695"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/invoiceable_action?post=454695"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/article_type?post=454695"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/coauthors?post=454695"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}