{"id":453025,"date":"2024-01-23T09:00:00","date_gmt":"2024-01-23T15:00:00","guid":{"rendered":"https:\/\/www.destructoid.com\/?post_type=eg_reviews&#038;p=453025"},"modified":"2024-01-22T17:04:22","modified_gmt":"2024-01-22T23:04:22","slug":"review-like-a-dragon-infinite-wealth","status":"publish","type":"eg_reviews","link":"https:\/\/www.destructoid.com\/reviews\/review-like-a-dragon-infinite-wealth\/","title":{"rendered":"Review: Like a Dragon: Infinite Wealth"},"content":{"rendered":"\n<div class=\"is-vertical is-layout-flex wp-container-1 wp-block-group\">\n<p>Ryu Ga Gotoku Studio reset its flagship series with <em>Yakuza: Like a Dragon<\/em>, an aptly named title that saw newcomer Ichiban Kasuga take the lead in RPG hero fashion. With <em>Like a Dragon: Infinite Wealth<\/em>, RGG returns to the role-playing formula, with one foot in the future and the other in the past.<\/p>\n\n\n\n<p>While Ichiban is back to lead, his predecessor Kazuma Kiryu returns, too. At first, the duo form a party together and then, eventually, split into two parties with each protagonist as their own leader. And while I dig a lot about what this does for the story, and the ways in which RGG Studio has clearly upgraded its blueprint from <em>Y:LAD<\/em>, it\u2019s hard not to notice the stumbles it makes along the way.<\/p>\n\n\n\n<p><em>Like a Dragon: Infinite Wealth <\/em>is absolutely massive. It is a transition period for the series, moving all its characters around and building on their stories, while also creating the largest world I\u2019ve yet to see in one of Ryu Ga Gotoku\u2019s games. <em>Infinite Wealth <\/em>nails so many high points, but vast excess can come at a cost.<\/p>\n<\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"LIKE A DRAGON: INFINITE WEALTH | ENGLISH STORY TRAILER\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/XExEH_aOfFo?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.destructoid.com\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong><em>Like a Dragon: Infinite Wealth<\/em>&nbsp;(<a href=\"https:\/\/store.steampowered.com\/app\/2072450\/Like_a_Dragon_Infinite_Wealth\/\" target=\"_blank\" rel=\"noreferrer noopener\">PC<\/a>, <a href=\"https:\/\/store.playstation.com\/en-us\/concept\/10004462\" target=\"_blank\" rel=\"noreferrer noopener\">PS4, PS5<\/a> [reviewed], <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/like-a-dragon-infinite-wealth-standard-edition\/9NFJPJ25D3VL\" target=\"_blank\" rel=\"noreferrer noopener\">Xbox One, Xbox Series X|S<\/a>)<br>Developer: Rya Ga Gotoku Studio<br>Publisher: SEGA<\/strong><br><strong>Released: January 26, 2023<\/strong><br><strong>MSRP: $69.99<\/strong><\/p>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-2 wp-block-group\">\n<p>The introduction sequence for <em>Like a Dragon: Infinite Wealth <\/em>is, quite honestly, fantastic. Starting out, directly after the events of <em>Yakuza: Like a Dragon<\/em>, we see Ichiban and the crew trying to enjoy a normal life after the Great Dissolution and ensuing drama. Ichiban does his best to support the rudderless yakuza struggling to earn a living as civilians, while also endearingly struggling in his own way, especially in the romance department.<\/p>\n\n\n\n<p>It\u2019s not long, though, until some ghosts of the past resurface. After bad actors rope Ichiban and co. into a sea of online controversy, our hero departs for Hawaii, where his long-lost mother, Akane, is thought to be hiding. Along the way, you\u2019ll mostly hang out with familiar faces. Every cast member from <em>Yakuza: Like a Dragon <\/em>returns in some form, and the Geomijul\u2019s Seonhee makes her playable debut in <em>Infinite Wealth<\/em>, alongside two newcomers: the compromised cabbie Eric Tomizawa and Chitose Fujinomiya, a maid Akane contracted for help.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_Seonhee_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453047\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-3 wp-block-group\">\n<p>The story takes many, many twists and turns, and it wouldn\u2019t really make sense to dig too deep into the specifics. Suffice to say, it doesn\u2019t take long for a seemingly simple trip to Hawaii to escalate into the kind of antics you\u2019d expect from <em>Like a Dragon<\/em>. Secret underground areas, sudden betrayals and double-crosses, and of course, shirtless fist fights with back tattoos bared are all part of the <em>Yakuza <\/em>charm, and none of that is missing here.<\/p>\n\n\n\n<p>Some of <em>Infinite Wealth<\/em>\u2019s highest highs are in these story moments, especially for the individual characters. <em>Yakuza: Like a Dragon <\/em>roped me in fast with its cast of older characters, going through extremely relatable life struggles amid all the chaos, and <em>Like a Dragon: Infinite Wealth <\/em>still captures that. Both Tomizawa and Chitose make excellent additions to the crew, while now-veterans Nanba, Saeko, and Adachi get plenty to work with, too. Heck, Joongi Han and Zhou \u2013 who arrive fairly late in <em>Y:LAD <\/em>\u2013 get plenty of character building in <em>Infinite Wealth<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_Drink_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453034\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-4 wp-block-group\">\n<h2>Let me buy you drink<\/h2>\n\n\n\n<p>Personalities and relationships really shine thanks to the Bond system, an overarching mechanic where party members can spend time with the protagonist to talk about their lives. Drink Links and growing Bonds are back, with truly great moments tucked away in those side stories. Characters like Seonhee and Tomizawa have especially effective moments in their Drink Links, adding intimate narrative details on the side while chipping away at the big picture.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_SeonheeDrinkLink_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453048\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>The addition of Bond Bingo also does a lot, dropping a bevy of spots around town where you can start up little skits. They\u2019re framed as one of the party members taking note of something, like their favorite food or a place that reminds them of a particular memory, which gets marked off on a big bingo board. The goal is to form bingos and earn a ton of Bond progress, but you\u2019ll make a lot of Bond progress just by playing the game; the real draw is the dialogue, which is pretty great.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-5 wp-block-group\">\n<p>All these ways of getting to know characters, with such a large cast, can feel a tad overwhelming. Really, splitting the party helps a lot in managing the sheer breadth of narrative content <em>Like a Dragon: Infinite Wealth <\/em>has. After some chapters together, Ichiban and Kiryu eventually split up and lead their own crews. The scope of the story ratchets up even further, as Kiryu starts to retrace his many, many steps through Ijincho and Kamurocho as part of his own journey, too.<\/p>\n\n\n\n<p>As was revealed in the <a href=\"https:\/\/www.youtube.com\/watch?v=1-Ukj-LOa_o\">story trailer<\/a> for <em>Like a Dragon: Infinite Wealth<\/em>, Kiryu has been diagnosed with cancer, and a major facet of his own journey sees him revisiting the past. Some of this means simply interacting with particular locations, where Kiryu can reflect on memorable events from previous <em>Yakuza <\/em>games, while others are much more involved quests.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_KiryuLead_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453038\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-6 wp-block-group\">\n<h2>Limitless greed<\/h2>\n\n\n\n<p>Substories also return, growing quite lengthy in some cases, making for even more ways to lose track of the hours in <em>Like a Dragon: Infinite Wealth<\/em>. My map was constantly filled with icons noting activities I could take on, all of them building up the various numbers I had, whether it was my party\u2019s level and stats, the money in my pockets, or all the different personality traits that Ichiban builds up over time.<\/p>\n\n\n\n<p>I haven\u2019t even broached the subject of some of the larger minigames. The monster-catching Sujimon minigame is back, with on-the-map raids similar to recent <em>Pokemon <\/em>titles. Trainers are all over Hawaii waiting for a challenge, and there\u2019s even a story quest involving fighting the aptly named \u201cDiscreet Four.\u201d Building up a potent Sujimon party and taking down the best trainers around is its own adventure.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_Dondoko_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453033\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>And then there\u2019s Dondoko Island, Ryu Ga Gotoku\u2019s version of <em>Animal Crossing <\/em>that has Ichiban cleaning up a trashed island and restoring it to resort status. It is, simply put, a really easy way to lose hours and hours of your time. I think I spent about three to four days of my review time with this game just on Dondoko Island, clearing out trash and building the island of my dreams. What was once a field with a single toilet in the middle of it soon became a bustling town, replete with food stalls and karaoke\u2026 and still, the toilet in the middle of it. It\u2019s a landmark!<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-7 wp-block-group\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_DondokoToilet_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453046\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>That said, it\u2019s not all roses on Dondoko Island. The action combat doesn\u2019t feel particularly great, and there\u2019s a lot of it. And really, it\u2019s a mode that feels like it\u2019ll be best to revisit throughout the journey, rather than breeze through in one go. Eventually, visitors can start going to the island, and you\u2019ll need to manage their wants and needs in an almost tycoon-style fashion. Getting some of the better, and more fun, visitors means finding them back in the open world of the main game, and progressing both the main story and various substories.<\/p>\n\n\n\n<p>Plus, have I mentioned yet how <em>big <\/em>this world is? Not just with things to do, but in actual size. RGG added a segway for Ichiban and crew to travel around on, and really, it\u2019s a helpful tool. Exploring the open world is highly encouraged; it\u2019s where you grind battles for EXP and cash, it\u2019s where you can hit the Square button (or your platform equivalent) to throw up the shaka and gain new friends to add more Aloha Links, and it\u2019s where you stumble on items, substories, and more.<\/p>\n\n\n\n<p>Even just Honolulu itself is big, and there\u2019s still the addition of Ijincho and Kamurocho, too. It&#8217;s a hefty game, in all senses. You can throw darts, try your luck on a dating app, play shogi or blackjack or koi koi, and even play a bike delivery game with a bunch of nods to its <em>Crazy Taxi <\/em>inspirations. Heck, just go to an arcade and play <em>Sega Bass Fishing <\/em>or <em>Spike Out<\/em>, or play online matches of <em>Virtua Fighter 3tb<\/em>.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-8 wp-block-group\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_Story_01224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453042\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2>Big world, small people<\/h2>\n\n\n\n<p>I stress the expanse of <em>Like a Dragon: Infinite Wealth <\/em>because this series has, in its own way, always been big and full of strange side attractions. <em>Yakuza <\/em>is no stranger to odd side games that eat up tons of time, from taxi driving to cabaret management, and that knob is turned all the way to 11. Usually, the appeal of <em>Yakuza <\/em>is that it has all this ridiculousness, but underneath both the explosive action and excessive side activities, there\u2019s a beating heart of characters and story. <em>Infinite Wealth <\/em>still has that heart, but it misses in some tangible places.<\/p>\n\n\n\n<p>As I said before, each character gets their time in the spotlight. Ichiban felt a bit second-fiddle to Kiryu, whose history and legacy are felt throughout his sections, but even still, Kasuga is every bit the lovable <em>Dragon Quest<\/em>-obsessed guy that he was in his debut game. Moments of this game where we get to see characters from through its history, past and present, interacting are instant highlights.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-9 wp-block-group\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_Story2_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453043\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p><em>Like a Dragon: Infinite Wealth <\/em>has a bit of a villain problem, though. Mostly in that its antagonists are both numerous, and aren\u2019t quite as compelling or charismatic as the main cast. A few are your regular aggressors, the guys you fight a few times over the course of the game, and others are the ones waiting in the wings. But really, it felt like a few of the antagonistic forces just fall flat in the end.<\/p>\n\n\n\n<p>This extends to the main plot, which can stifle a dramatic moment or two with some lackluster plot beats. Some characters and plot lines feel like they appear and disappear just for the benefit of moving the party from one location to another. I like the broad strokes of <em>Like a Dragon: Infinite Wealth<\/em>\u2019s story, but it didn\u2019t have that focused ramp-up I enjoyed in some of the series\u2019 best narratives, like say, <em>Yakuza 0 <\/em>or <em>Yakuza: Like a Dragon<\/em>.<\/p>\n\n\n\n<p>Ultimately, the best plot moments outside the chapter-ending climaxes are those Drink Links and side stories, where individual characters and stories can shine. The world of <em>Like a Dragon: Infinite Wealth <\/em>is huge, but it&#8217;s the moments that narrow down to a pinpoint that stuck with me most.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-10 wp-block-group\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_Battle3_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453029\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2>A second turn<\/h2>\n\n\n\n<p>When it comes to combat, <em>Like a Dragon: Infinite Wealth <\/em>shows that Ryu Ga Gotoku Studio must have been listening and taking feedback on <em>Yakuza: Like a Dragon<\/em>\u2019s systems. Broadly, it feels like an upgrade in almost every way, while keeping much of the same spirit alive.<\/p>\n\n\n\n<p>Characters can now move within a set range on their turn, eliminating some of the awkwardness around lining up attacks and AoEs. In fact, more movement \u2013 combined with the potency of knockbacks, back attacks, and other environmental enhancers \u2013 really makes the battles of <em>Like a Dragon: Infinite Wealth <\/em>feel more alive and active. I still had one or two moments where I was awkwardly trying to angle something just right, or would perform a knockback only for my teammate to watch the enemy fall down instead of adding a follow-up hit. But controlling the arena feels like a much more doable task in<em> Infinite Wealth<\/em>.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-11 wp-block-group\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_DungeonFight_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453036\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>Additionally, the breadth of Tag Team and special moves, as well as the new jobs and Skill Inheritance system that lets job skills carry over, all form a wonderful playground for building a party. It\u2019s still a pain to have to return to the job store \u2013 Alo-Happy, a tour company, in this game \u2013 to swap out roles. And it\u2019s a real bummer that jobs are still gender-locked. While the guys have some support options, and the gals get one of my favorite new jobs in the Agility-focused Kunoichi, it still seems odd there aren\u2019t some overlapping jobs between them. I don\u2019t really see why Chitose can\u2019t surf or shoot guns, or why Tomizawa can\u2019t pick up the bucket and mop for a cleaning gig.<\/p>\n\n\n\n<p>Still, battles in <em>Like a Dragon: Infinite Wealth <\/em>are extremely good, with plenty of wild characters to fight and tough bosses to take down. While there\u2019s a small bit of relying on the hits later on, even the ways in which <em>Infinite Wealth <\/em>remixes expectations from <em>Yakuza: Like a Dragon <\/em>is really fun.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-12 wp-block-group\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_DragonResurgence_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453049\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>One of the best ways is Kiryu\u2019s ultimate move, which lets him unleash the beast and lash out in beat \u2018em up form, turning the turn-based RPG into a <em>Yakuza <\/em>brawler for a short span of time. It\u2019s one of the cleverest mechanics in this game, that really shows how confident RGG feels with their RPG systems, and it\u2019s used to incredible effect.<\/p>\n\n\n\n<p>It\u2019s a real testament that, even after rolling credits, I\u2019m still eager to unlock more roles and grind out more challenges in the battle system. Where <em>Yakuza: Like a Dragon <\/em>certainly felt like a game that rewarded smart play and good planning, <em>Like a Dragon: Infinite Wealth<\/em> feels like RGG taking a system built on inspirations and confidently making it their own. There are still some wrinkles to iron out \u2013 please, add a way of opting out of weapon attacks in favor of basic strikes \u2013 but largely, RGG has the combat down on the second time around.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-13 wp-block-group\">\n<h2 id=\"h-material-excess\">Material excess<\/h2>\n\n\n\n<p>I could go on for ages about the minutiae of <em>Like a Dragon: Infinite Wealth<\/em>. It is a huge game, brimming with things to do, in a way that\u2019s honestly intimidating to properly assess. I\u2019ve spent a little over 50 hours just seeing <em>Infinite Wealth <\/em>through to credits, and I have no doubt I could double or triple that time, digging into everything here.<\/p>\n\n\n\n<p>Depending on who you are, that number can be appealing or daunting. While I certainly think you can see a good deal of <em>Like a Dragon<\/em> within a similar playtime, there are still aspects I had to put by the wayside for deadline; and adding that onto the count, it\u2019s a whole lot of game to dig into. There are little contrivances that might grow or fade in that time, too; the Smackdown option for instantly winning battles against lower-level enemies is a great addition. But it also tries to mask that the world of <em>Like a Dragon <\/em>has a lot of wandering encounters that might interrupt whatever you\u2019re trying to do, like a Bond Bingo chat or substory.<\/p>\n<\/div>\n\n\n\n<div class=\"is-vertical is-layout-flex wp-container-14 wp-block-group\">\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/LADIW_Spice_012224.jpg?resize=640%2C360\" alt=\"\" class=\"wp-image-453041\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p>If you\u2019re coming to <em>Like a Dragon: Infinite Wealth <\/em>for a massive RPG that packs in all that RGG Studio has ever offered into one package, this is that game. It\u2019s titanic, yet it\u2019s still got some character heart down below. And just the draw-in alone of seeing these characters laugh, learn, and fight alongside each other will be worth the ticket price for longtime RGG fans. I\u2019d worry newcomers would feel quite lost at some points, even if they can broadly follow the story beats.<\/p>\n\n\n\n<p>Yet I do still have some nitpicks and drawbacks, around the broad plot, the villains, and even how well some of the minigames stack up to others. (I found the Tinder-like dating app to be a really strange, opaque game compared to the relatively straightforward FMV dating in <a href=\"https:\/\/www.destructoid.com\/reviews\/review-like-a-dragon-gaiden-the-man-who-erased-his-name\/\"><em>Like a Dragon Gaiden<\/em><\/a>.) I really like broad pieces of this game, but with so much here, some portions feel way more fleshed out, and others feel like they drag the median down. Even the game\u2019s conclusion ends rather abruptly, and with a bow-tie that feels a bit hastily wrapped.<\/p>\n\n\n\n<p>Among the wealth of <em>Like a Dragon <\/em>games we\u2019ve had over the last year or so, <em>Like a Dragon: Infinite Wealth <\/em>is easily the stand-out for me. It\u2019s still got a lot of what I love from this series, and I think anyone looking for a good follow-up to <em>Yakuza: Like a Dragon <\/em>will find it here. The second time around doesn\u2019t feel quite as revolutionary, but this is still an island vacation I wouldn\u2019t turn down. Some time spent in the sun with Ichiban and crew is always time well spent.<\/p>\n<\/div>\n\n\n\n<p><sub>[This review is based on a retail build of the game provided by the publisher.]<\/sub><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cash rules everything around me.<\/p>\n","protected":false},"author":808,"featured_media":453037,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","tags":[23737,19631],"article_type":[23117],"coauthors":[23309],"acf":[],"_links":{"self":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/reviews\/453025"}],"collection":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/reviews"}],"about":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/types\/eg_reviews"}],"author":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/users\/808"}],"replies":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/comments?post=453025"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media\/453037"}],"wp:attachment":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media?parent=453025"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/tags?post=453025"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/article_type?post=453025"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/coauthors?post=453025"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}