{"id":449247,"date":"2024-01-12T19:26:41","date_gmt":"2024-01-13T01:26:41","guid":{"rendered":"https:\/\/www.destructoid.com\/?post_type=eg_reviews&#038;p=449247"},"modified":"2024-01-18T12:55:42","modified_gmt":"2024-01-18T18:55:42","slug":"review-devil-may-cry-peak-of-combat","status":"publish","type":"eg_reviews","link":"https:\/\/www.destructoid.com\/reviews\/review-devil-may-cry-peak-of-combat\/","title":{"rendered":"Review: Devil May Cry: Peak of Combat"},"content":{"rendered":"\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p><em>Devil May Cry: Peak of Combat<\/em> is not as bad as I thought it would be when I decided to download it.<\/p>\n\n\n\n<p>It\u2019s so much worse.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-Review-2.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-449248\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<p><strong><em>Devil May Cry: Peak of Combat <\/em>(<a href=\"https:\/\/apps.apple.com\/us\/app\/devil-may-cry-peak-of-combat\/id6449589065\" target=\"_blank\" rel=\"noreferrer noopener\">iOS<\/a>, <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.nebulajoy.act.dmcpoc&amp;hl=en_US&amp;gl=US\" target=\"_blank\" rel=\"noreferrer noopener\">Android<\/a>)<br>Developer: NebulaJoy<br>Publisher: NebulaJoy<\/strong><br><strong>Released: January 10, 2024<\/strong><br><strong>MSRP: Free-to-play (with microtransactions)<\/strong><\/p>\n\n\n\n<h2 id=\"h-even-dante-could-not-fill-this-dark-soul-with-light\">Even Dante could not fill this dark soul with light<\/h2>\n\n\n\n<p><em>Devil May Cry: Peak of Combat <\/em>is, on its surface, a mobile game set in Capcom\u2019s acclaimed <em>Devil May Cry<\/em> universe. However, to call <em>Peak of Combat<\/em> a <em>Devil May Cry<\/em> game is like calling <a href=\"https:\/\/www.destructoid.com\/konami-files-trademark-for-big-boss-pachinko-machine\/\" target=\"_blank\" rel=\"noreferrer noopener\">Konami\u2019s Pachinko machines<\/a> the latest installment in Hideo Kojima\u2019s stealth-action franchise. While it\u2019s tempting to call gacha games like this trash based on the genre alone, <em>Peak of Combat<\/em> is a special kind of trash.<\/p>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>Yes, of course, this is a gacha game. Why wouldn\u2019t it be? I\u2019m sure that\u2019s a disqualifier alone for 90% of you reading this. But let me assure you: the monetization hell goes even deeper than you\u2019d think.<\/p>\n\n\n\n<p>For full disclosure, I will say now that I\u2019m not a huge <em>Devil May Cry<\/em> fan. I did enjoy the PS2 original back in the day, but never got around to the series since (mechanically similar games like <a href=\"https:\/\/www.destructoid.com\/reviews\/review-final-fantasy-xvi\/\" target=\"_blank\" rel=\"noreferrer noopener\">Devil May Clive<\/a> notwithstanding). I also did not \u201cfinish\u201d <em>Peak of Combat<\/em>\u2019s main story, but\u2026 well, we\u2019ll get to why that is.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Devil May Cry: Peak Of Combat | Official Launch Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/ikFEINKlizI?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.destructoid.com\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 id=\"h-peak-of-meaninglessness\">Peak of meaninglessness<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>This is the part of the review where I\u2019d typically add a story synopsis, but\u2026 I legitimately can\u2019t remember a single detail about the story I played. As of writing, this game came out two days ago, and I am struggling to think of memorable details. It starts you out pretty much immediately in the action when demons wreck the bar Dante is having a drink in, which I guess is nice. If an action game just foregoes its own story or treats it like a joke, I\u2019d typically respect that.<\/p>\n\n\n\n<p>Except <em>Peak of Combat<\/em> <strong>does<\/strong> try to tell a story, and it does absolutely nothing to draw you in. There\u2019s something about\u2026 six artifacts, I think? Presumably to collect? Characters kind of pop in and out of the story; I think they add lore, but I\u2019m not sure. I mean, maybe this all makes sense to seasoned Devil May Cry fans. Otherwise, this is the same excuse story you\u2019d see in any other trashy mobile game set in the <em>DMC <\/em>universe. I don\u2019t know if <em>Peak of Combat<\/em> is supposed to be canon, but if it is, I\u2019m so sorry.<\/p>\n\n\n\n<p>Furthermore, I\u2019d say the dialogue here is akin to fanfiction, but fanfiction typically has more personality than this. Granted, the translation isn\u2019t exactly great in <em>Peak of Combat<\/em>, so that doesn\u2019t help. But there is such a void of substance here that I at least got a laugh out of some of the lines. During one conversation, in which one character mentions their brother, Dante responds with, \u201cBrother? Ha! I happen to have a great relationship with mine!\u201d<\/p>\n\n\n\n<p>Beautiful. Extraordinary. Good job referencing the <em>Devil May Cry<\/em> lore. Shakespeare would be proud.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-Review-3.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-449249\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-peak-of-copying\">Peak of copying<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>As far as the combat goes, <em>Peak of Combat<\/em> is <em>Honkai Impact 3rd<\/em>. If you\u2019re going to rip off anything in the mobile space, I understand picking MiHoYo\u2019s seminal arena fighter. But for a game based on a beloved action franchise that has the words <strong>peak of combat<\/strong> in its title, the lack of imagination on display is actually funny.<\/p>\n\n\n\n<p>In short, <em>Peak of Combat<\/em> has you bring a team of three characters into each stage. Each character has a basic attack, some kind of special attack, and an ultimate to charge. Characters may have a special combo or two based on mixing their basic attack and special attack or holding certain buttons instead of tapping them. Sometimes, if you jump or dodge at the right time, you\u2019ll trigger a special attack. And if you switch your active character at the right time, you can trigger an additional attack. That is the entirety of <em>Peak of Combat<\/em>\u2019s combat system.<\/p>\n\n\n\n<p>Even that synopsis makes <em>Peak of Combat<\/em> sound more interesting than it is. In practice, combat devolves into spamming either your basic attack or one go-to combo and pressing the other buttons when they flash. It\u2019s not even a particularly good button masher since your attacks lack any real weight when they connect with enemies. Heck, the game gives you such minuscule feedback when you take damage that most of my character deaths came as a total surprise.<\/p>\n\n\n\n<p>To say <em>Peak of Combat<\/em> doesn\u2019t measure up to <em>Devil May Cry<\/em>\u2019s mechanics is an enormous understatement. Heck, if this were a Musou, <em>Peak of Combat<\/em> would still feel underwhelming. The fact that anything remotely positive about its battle system is lifted directly from MiHoYo\u2019s work adds to just how pointless this game\u2019s sheer existence feels.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-Review-4.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-449250\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-peak-of-not-being-fun-on-the-go\">Peak of not being fun-on-the-go<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>Now, I know what some of you might be thinking: of course <em>Peak of Combat<\/em> uses simple combat. It\u2019s meant for phones, so at least it&#8217;s playable with touch controls. That\u2019s where you would be wrong, my friend.<\/p>\n\n\n\n<p>Despite offering such little depth, <em>Peak of Combat<\/em> has an incredibly busy combat UI. There are a lot of buttons to keep track of, and knowing when things are off cooldown is rougher than necessary when your thumbs cover up the action. Also, there are things like waves of projectiles you need to jump over, so you want to have a full view of the onscreen action to avoid taking damage.<\/p>\n\n\n\n<p>Now, <em>Peak of Combat<\/em> does offer controller support. And, surprise, surprise, playing this game with my Backbone plugged in made it much easier. But, again, this just reveals how aggressively mediocre at best this combat system is. The game&#8217;s in this terrible middle ground of feeling bad with touch controls but too simplistic for a controller. Don\u2019t get me wrong, playing with a controller is the better option by far. But also, if you have a controller, why would you pick <em>this<\/em>?<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-Review-5.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-449251\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-peak-of-pressing-red-dots\">Peak of pressing red dots<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>Okay, so, that combat system I just complained about? I\u2019d call that about <em>half<\/em> the experience of playing <em>Peak of Combat<\/em>. And, unfortunately, it\u2019s by far the better half. Because what would a trashy mobile gacha game be without several redundant progression systems? In this respect, <em>Peak of Combat<\/em> feels like a 2000-word paper written by a college student with only 200 words worth of meaningful thoughts.<\/p>\n\n\n\n<p>All the standard gacha stuff is here, from weapons and characters you need to level up to accessories you need to mix and match. There are expeditions you need to send your heroes out on, a guild system you\u2019re pushed to engage with, ranked battle arenas, a glossary of all the stuff you\u2019ve earned (mostly through the gacha), it goes on. So, of course, whenever any of these subsystems needs your attention, you\u2019ll have red dots over their respective icons staring you in the face. And when you\u2019re starting out, I\u2019d conservatively say that you\u2019ll see those red dots appear <em>all the time<\/em>.<\/p>\n\n\n\n<p>There is such a deluge of minutia for you to constantly maintain in <em>Peak of Combat<\/em>, even by gacha RPG standards. And for a title that tries to position itself as an action game, this level of upkeep feels especially egregious. It\u2019d be one thing if it felt like you were making interesting decisions in these systems, but it all boils down to pressing buttons and making more numbers go up.<\/p>\n\n\n\n<p>So much of this could be easily streamlined, either by reducing the bloat of systems or automating most of them. Except, I can practically assure you this is all deliberate design. All those red dots that get you new rewards or increase your stats are almost certainly attempts to trigger rushes of dopamine to your brain. Because, hey, look at how much stronger you\u2019re getting! Good job, gamer!<\/p>\n\n\n\n<p><em>Peak of Combat<\/em> plainly has no interest in appealing to action game fans. It is transparently here to milk whales who want a false sense of power, which you can blatantly feel throughout every second of the game.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-Review-6.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-449252\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-peak-of-monetization\">Peak of monetization<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>Now, let\u2019s talk about that monetization. As someone <a href=\"https:\/\/www.destructoid.com\/review-in-progress-final-fantasy-7-ever-crisis\/\" target=\"_blank\" rel=\"noreferrer noopener\">who has been around the gacha gaming block<\/a> an unhealthy number of times, I hope it carries some weight when I say that <em>Peak of Combat<\/em> is one of the most aggressively monetized games I\u2019ve ever seen.<\/p>\n\n\n\n<p>To set the stage, <em>Peak of Combat<\/em> works off the baseline systems that MiHoYo typically uses. You need to roll the gacha for new characters and new weapons on separate banners, with rates <em>slightly<\/em> more generous than <em>Genshin Impact<\/em> (a .66% chance of the highest rarity drops, with a pity at 90 pulls). MiHoYo already catches heat for their stingy rates, so I\u2019m not going to spend much time here. Because, relatively speaking, this is one of the better systems.<\/p>\n\n\n\n<p><em>Peak of Combat <\/em>uses a stamina system, which, of course, it does. Not only do you need Stamina to play the main story, but the game is ridiculously stingy with this resource. You can maybe get about 30 minutes of the story mode out of a fully charged stamina bar, and after that, your reserves are empty. And this thing takes a <em>long<\/em> time to refill. You\u2019ll recover one Stamina every eight minutes, and the average story stage requires <strong>thirty <\/strong>to enter. And those stages are typically just a battle arena you\u2019ll clear in about three minutes.<\/p>\n\n\n\n<p>Of course, there are multiple daily stamina packs that you can purchase, and the game is clearly balanced around dropping a couple bucks every day just to, you know, <em>play<\/em>. There are other game modes that don\u2019t run off the stamina system, but it\u2019s incredible just how fast the game squeezes you in this regard. Other gacha games typically let you get comfy with the game and its content at the outset, but <em>Peak of Combat<\/em> just wants you to drop cash from the second you start it.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-100-Summon.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-448530\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-peak-of-misleading-advertisements\">Peak of misleading advertisements<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p><em>Peak of Combat <\/em>gives players so little to work with and treats its audience with such disdain that it can become outright comical. As gacha game sickos know, it\u2019s common practice for dedicated players to \u201creroll\u201d their account until they can start with a character or weapon they really want from the gacha. However, <em>Peak of Combat<\/em> deliberately ensures players can\u2019t get enough premium currency early on to shut this down. It instead offers its <em>own<\/em> take on rerolling, which really sums up the monetization in a nutshell.<\/p>\n\n\n\n<p>Starting out, you\u2019ll see a feature called \u201c<a href=\"https:\/\/www.destructoid.com\/the-100-summon-in-devil-may-cry-peak-of-combat-explained\/\" target=\"_blank\" rel=\"noreferrer noopener\">100-Summon<\/a>,\u201d which might make you think that\u2019s 100 free gacha pulls. Except, while you do \u201cSummon\u201d 100 times via this system, you only get to keep one of those 10-pulls. And then, only <em>after<\/em> you complete those summons, you see that actually keeping your choice of 10-pull costs <strong>$59.99<\/strong>. Yes, for the privilege of rerolling and keeping that one rare character or weapon in the lot, you have to pony up more than the price of <em>Devil May Cry 5<\/em>.<\/p>\n\n\n\n<p>And, to be clear, that exact system has appeared in competing games as just, you know, a feature. The <a href=\"https:\/\/www.destructoid.com\/sinoalice-mobile-game-to-end-service-and-manga-by-january\/\" target=\"_blank\" rel=\"noreferrer noopener\">ill-fated Yoko Taro gacha <em>SINoALICE<\/em><\/a> opened with a similar system for <em>free<\/em>, and that let you roll the dice as many times as you wanted before you started. The fact that <em>Peak of Combat<\/em> flashes \u201c90% OFF\u201d on the banner for this makes me almost think this entire game is a bizarre postmodern art project. Maybe they just put that there to clarify they\u2019ll take away 90% of your pulls.<\/p>\n\n\n\n<p>But then again, for a game <a href=\"https:\/\/dmc-shop.nbjoy.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">that lets you buy its in-game currency in increments of $999.99<\/a>, maybe $59.99 is just chump change for its intended demographic.<\/p>\n\n\n\n<p>Oh, and did I mention that it literally has a clock that will take those pulls away if you don\u2019t buy them in 12 hours? I know this seems like I\u2019m honing in on this one feature, but if I described all the ways <em>Peak of Combat<\/em> makes moves on your wallet I\u2019d be here all day. The 100-Summon just does a good job of showing that there\u2019s no tactic this game won\u2019t use to make you part with cash. High prices, FOMO, misleading advertisements, it\u2019s all on the table, and it\u2019s everywhere.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-Review-7.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-449253\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-peak-of-greed\">Peak of greed<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p><em>Devil May Cry: Peak of Combat<\/em> is so utterly terrible that I have a newfound appreciation for games like <em>Final Fantasy 7: Ever Crisis<\/em>. <a href=\"https:\/\/www.destructoid.com\/reviews\/review-final-fantasy-7-ever-crisis\/\" target=\"_blank\" rel=\"noreferrer noopener\">As hard as I tore into that game<\/a>, it at least offered minuscule value to the <em>Final Fantasy 7<\/em> superfan. Meanwhile, I genuinely cannot imagine a single <em>Devil May Cry<\/em> fan who would ask for anything <em>Peak of Combat<\/em> offers.<\/p>\n\n\n\n<p>And in truth, <em>Peak of Combat<\/em> clearly wasn\u2019t made for fans of the series. It\u2019s the same concoction of pay-to-win mechanics and aggressive FOMO you\u2019ve seen in the most desperate mobile games, all parading around in the skins of Dante and Vergil to trick mobile gamers into thinking this title comes from a trusted, reputable source.<\/p>\n\n\n\n<p>The kindest thing I can say about <em>Peak of Combat<\/em> is that it\u2019s\u2026 I guess technically competent? It\u2019s visually above average for a mobile game, at least, and it didn\u2019t have any real performance issues. I\u2019m sure that, if you really wanted to, you could spend weeks with this game and clear the main story. Heck, you can presumably do all that for free! But for me, playing a handful of main story chapters and unlocking the core gameplay features was enough to see where this is going.<\/p>\n\n\n\n<p>I\u2019ve been in the free-to-play mobile gaming space long enough to have a high tolerance for what most would consider unplayable garbage. So, I feel confident in telling you what <em>Devil May Cry: Peak of Combat<\/em> will become by its endgame. You\u2019ll grind for a myriad of different resources to advance the game&#8217;s many progression systems, fight the same monsters and bosses over and over, engage in modes with nearly identical gameplay, and the flow of free resources and stamina will become even more scarce than the pitiful trickle it is now. Whales will dominate PvP, the guild system will push you to play every day, and the game will announce its End of Service the nanosecond it stops making enough money.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"296\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2024\/01\/Devil-May-Cry-Peak-Of-Combat-Review-8.jpg?resize=640%2C296\" alt=\"\" class=\"wp-image-449254\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-peak-of-garbage\">Peak of Garbage<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>Even if you could strip the game of its monetization and tedious progression systems, the core gameplay would be mediocre at <em>best<\/em>. Heck, if you want this style of game, just play <em>Honkai Impact 3<sup>rd<\/sup><\/em>. And if you don\u2019t like <em>Honkai Impact 3<sup>rd<\/sup><\/em>, wait for <em>Zenless Zone Zero<\/em>. Or, if you just don\u2019t like MiHoYo, play <em>Punishing Gray Raven<\/em>. I\u2019m not saying you should play <em>any<\/em> gacha games, but there are so many titles that are categorically better than this. <\/p>\n\n\n\n<p>So, congratulations <em>Final Fantasy 7: Ever Crisis<\/em>, you\u2019re no longer my go-to punching bag when I want to point to bad mobile games. I can barely even believe Capcom agreed to let the <em>Devil May Cry<\/em> branding go on this title.<\/p>\n\n\n\n<p><em>Devil May Cry: Peak of Combat <\/em>is one of the most joyless games I\u2019ve ever played. Its combat system doesn\u2019t even come close to living up to the <em>Devil May Cry<\/em> legacy, and any entertainment that could have come from it is buried under its overwhelmingly aggressive monetization. It is, at best, functional and, at worst, utterly devoid of any value. If this is the peak of combat, I\u2019ll just hang out at base camp.<\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>You may not like it, but this is what Peak of Combat looks like.<\/p>\n","protected":false},"author":838,"featured_media":449260,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","tags":[24280,291],"article_type":[23117],"coauthors":[23358],"acf":[],"_links":{"self":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/reviews\/449247"}],"collection":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/reviews"}],"about":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/types\/eg_reviews"}],"author":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/users\/838"}],"replies":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/comments?post=449247"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media\/449260"}],"wp:attachment":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media?parent=449247"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/tags?post=449247"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/article_type?post=449247"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/coauthors?post=449247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}