{"id":441947,"date":"2023-12-19T14:00:00","date_gmt":"2023-12-19T20:00:00","guid":{"rendered":"https:\/\/www.destructoid.com\/?post_type=eg_reviews&#038;p=441947"},"modified":"2023-12-19T14:48:09","modified_gmt":"2023-12-19T20:48:09","slug":"review-pokemon-scarlet-and-violet-the-indigo-disk","status":"publish","type":"eg_reviews","link":"https:\/\/www.destructoid.com\/reviews\/review-pokemon-scarlet-and-violet-the-indigo-disk\/","title":{"rendered":"Review: Pok\u00e9mon Scarlet and Violet: The Indigo Disk"},"content":{"rendered":"\n<p>Let\u2019s get the obvious talking point out of the way: <em>Pok\u00e9mon Scarlet &amp; Violet<\/em> are divisive games. Generation IX has caught a lot of heat for its glitches and lack of polish, but despite that, I personally have still had fun with these games. So someone like me should love <em>The Indigo Disk<\/em>, right?<\/p>\n\n\n\n<p>Let me explain: here at Destructoid, we\u2019ve played hot potato with <em>Pok\u00e9mon <\/em>review duties. CJ Andriessen and Eric Van Allen reviewed <em>Pok\u00e9mon <a href=\"https:\/\/www.destructoid.com\/reviews\/pokemon-violet-review-destructoid\/\" target=\"_blank\" rel=\"noreferrer noopener\">Violet<\/a><\/em> and <em><a href=\"https:\/\/www.destructoid.com\/reviews\/review-pokemon-scarlet-nintendo-switch-game-freak\/\" target=\"_blank\" rel=\"noreferrer noopener\">Scarlet<\/a><\/em> respectively, each arriving at the same \u201c6\/10\u201d score. And later, the impeccable Chris Carter took the reins on the first DLC pack, <em><a href=\"https:\/\/www.destructoid.com\/reviews\/review-pokemon-scarlet-and-violet-the-teal-mask\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Teal Mask<\/a><\/em>, who concluded that it wasn\u2019t as good as <em>The Legend of Zelda: A Link Between Worlds <\/em>and also gave a 6\/10. <\/p>\n\n\n\n<p>We\u2019re not necessarily bound to each other\u2019s scores as an outlet, but sometimes things just line up that way. And for that reason, I really wanted to throw my own take in on Generation IX before we move on to whatever GameFreak has lined up next.<\/p>\n\n\n\n<p>With <em>The Indigo Disk<\/em>, I expected to give these <em>Pok\u00e9mon <\/em>games a day in the sun and maybe even give a <em>slightly<\/em> more generous score. After all, <a href=\"https:\/\/www.destructoid.com\/final-pokemon-scarlet-violet-the-indigo-disk-trailer-shows-new-quest-system-and-many-legendary-pokemon\/\" target=\"_blank\" rel=\"noreferrer noopener\">this second DLC clearly offers more<\/a> than <em>The Teal Mask<\/em> did. There\u2019s no way that <em>The Indigo Disk<\/em> could be worse than <em>The Teal Mask<\/em>, right?<\/p>\n\n\n\n<p>Well, the good news is that, yes, <em>The Indigo Disk<\/em> absolutely is the superior DLC pack compared to <em>The Teal Mask<\/em>. It also fumbles in ways that wound up making me feel the most frustrated I\u2019ve ever been with the <em>Pok\u00e9mon <\/em>franchise to date. It turns out even I have my limits.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2023\/12\/Pokemon-Scarlet-Violet-The-Indigo-Disk-Review-Area-Zero.jpg?resize=640%2C360\" alt=\"Area Zero in Pokemon Scarlet &amp; Violet The Indigo Disk\" class=\"wp-image-442012\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p><strong><em>Pok\u00e9mon Scarlet &amp; Violet: The Indigo Disk <\/em>(<a href=\"https:\/\/www.nintendo.com\/store\/products\/pokemon-violet-switch\/\" target=\"_blank\" rel=\"noreferrer noopener\">Nintendo Switch<\/a>)<\/strong><br><strong>Developer: Game Freak<\/strong><br><strong>Publisher: Nintendo<\/strong><br><strong>Released: December 14, 2023<\/strong><br><strong>MSRP: $34.99 (Season Pass with Teal Mask and Indigo Disk)<\/strong><\/p>\n\n\n\n<h2>Blue are the people here<\/h2>\n\n\n\n<p>As you might expect, <em>The Indigo Disk<\/em> continues the story threads introduced in <em>The Teal Mask<\/em>. As part of your dealings with the Blueberry Academy, you receive an invite to hang out at the school and do fun battle things since, you know, <em>Pok\u00e9mon<\/em>. But there\u2019s one small problem: Carmine and Kieran have returned, and the latter still feels super upset about that time he realized <em>you\u2019re<\/em> the protagonist in a <em>Pok\u00e9mon<\/em> game. And thus begins your quest to battle some new trainers, figure out how to help Kieran deal with his teen angst, and even dip back into Area Zero to uncover a hidden treasure.<\/p>\n\n\n\n<p>That\u2019s right, remember how this DLC bundle is called <em>The Hidden Treasure of Area Zero<\/em>? <em>The Indigo Disk<\/em> is where we finally get some follow through on what that means. If you\u2019re worried that I\u2019ll get upset about how Area Zero was handled later in this review, you should be!<\/p>\n\n\n\n<p>Anyway, the story is honestly just window dressing for The Blueberry Academy itself. It turns out this school is on an island that has an underwater terrarium <a href=\"https:\/\/www.youtube.com\/watch?v=Mh5LY4Mz15o\" target=\"_blank\" rel=\"noreferrer noopener\">filled with volcanoes and it&#8217;s beautiful<\/a>. Sorry, <em>Terarium<\/em>, because, you know, Terastallization. And this, really, is the star of the show. The Terarium is a new open world with distinct biomes, and this is where you\u2019ll see most of what <em>The Indigo Disk<\/em> offers. Because not only does it contain a plethora of new Pok\u00e9mon to catch, but some harder trainer battles as well.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Get Ready for Your Trip to Blueberry Academy!\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/9K21r9LPrVk?feature=oembed&#038;enablejsapi=1&#038;origin=https:\/\/www.destructoid.com\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2>Prepare for trouble, and make it double<\/h2>\n\n\n\n<p>Early in <em>The Indigo Disk<\/em>, you\u2019ll learn that Blueberry Academy is full of hardcore trainers who prefer double battles. Seeing as how <em>Pok\u00e9mon&#8217;s<\/em> officially sanctioned competitive scene focuses on double battles, I enjoyed seeing the main game prioritize this format.<\/p>\n\n\n\n<p><em>The Indigo Disk<\/em> does a good job pitting you against common strategies in high-level play. For example, more than a few trainers will incorporate support Pok\u00e9mon into their teams, using stat boosting moves or throwing in a Protect to block your incoming damage. Additionally, enemy trainers aren\u2019t afraid to equip impactful held items on their Pok\u00e9mon. Think you can just nuke every enemy you see with glass cannons like usual? Not if your opponent\u2019s Focus Sash has anything to say about it.<\/p>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>At its best, <em>The Indigo Disk<\/em> does a respectable job of adding some bite to <em>Pok\u00e9mon&#8217;s<\/em> typically tepid difficulty. Double battles prevent you from getting those free monster swaps in between KO\u2019s, and the strongest trainers actually come at you with full teams of six. I went into this DLC with my story team of max level but otherwise unoptimized Pok\u00e9mon, and at least one battle in here surprisingly came down to the wire since I wasn\u2019t taking the content terribly seriously. It was a nice feeling to have for once, especially since the enemy team was only in the level 75-80 range.<\/p>\n\n\n\n<p>That unfortunately leads us to a bit of an issue in this DLC: the level range.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2023\/12\/Pokemon-Scarlet-Violet-The-Indigo-Disk-Review-Double-Battle.jpg?resize=640%2C360\" alt=\"Double Battle with Alolan Pokemon in Pokemon Scarlet &amp; Violet\" class=\"wp-image-442013\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2>Level the playing field<\/h2>\n\n\n\n<p>As our own Chris \u201cMaster Trainer\u201d Carter mentioned in his review of <em><a href=\"https:\/\/www.destructoid.com\/reviews\/review-pokemon-scarlet-and-violet-the-teal-mask\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Teal Mask<\/a><\/em>, <em>Pok\u00e9mon<\/em> DLC has a leveling issue. And while <em>The Indigo Disk<\/em> fares better than its predecessor here, it suffers from the same problem. Wild Pok\u00e9mon are level <em>60ish<\/em>, boss battles are level <em>70ish<\/em>, and the postgame breaks into level <em>80ish<\/em> content.<\/p>\n\n\n\n<p>Unfortunately, the dedicated Pok\u00e9mon fanbase most interested in DLC most likely has a max level team already. And while battles against the Elite Four fare decently, that\u2019s only a single digit number of battles that stand out. I can understand balancing the DLC in a way that\u2019s accessible to people who didn\u2019t do any postgame grinding. But ideally, the DLC should offer ways to please both crowds.<\/p>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>I have seen some suggest that players should start their teams over if they want the DLC to be challenging. And sure, the idea of catching and raising the new Pok\u00e9mon to enjoy the content sounds good on paper. The problem is that the difficulty doesn\u2019t escalate in a way conducive to this playstyle. It starts at a high level and doesn\u2019t do much to climb higher than when you entered it. So despite seeing 100+ \u201cnew\u201d Pok\u00e9mon return to <em>Scarlet &amp; Violet<\/em>, there\u2019s little motivation to use them. I mean, if you catch a Pok\u00e9mon that already knows all its critical moves and can evolve in one level, is there any joy in raising it?<\/p>\n\n\n\n<p>It&#8217;s awkward for sure, but I\u2019d forgive this if there was a cool endgame to enjoy. And here\u2019s where things go off the rails.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2023\/12\/Pokemon-Scarlet-Violet-The-Indigo-Disk-Review-Zapdos.jpg?resize=640%2C360\" alt=\"Generation 9 Zapdos\" class=\"wp-image-442014\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2>Throw out the BBQ<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>So in <em>theory<\/em>, <em>The Indigo Disk<\/em> adds several cool features to <em>Scarlet &amp; Violet<\/em>. These include encounters with legendary Pok\u00e9mon, extra scenes with Paldea\u2019s gym leaders, and even the ability to catch starter Pok\u00e9mon from past generations. However, unlocking those features involves engaging with the new Blueberry Quests, or BBQs for short. The Blueberry Quest system is essentially like an offline Battle Pass that gives you a currency called BP, which you use to access those stated cool features.<\/p>\n\n\n\n<p>Now, what makes Blueberry Quests tricky to complete is that they\u2019re\u2026 bad. I can\u2019t even sugar coat it, they just suck.<\/p>\n<\/div><\/div>\n\n\n\n<p>Despite the endless quest potential inherent to an open world <em>Pok\u00e9mon <\/em>game, Blueberry Quests largely consist of aimlessly walking around, taking pictures of Pok\u00e9mon, catching a Pok\u00e9mon of a certain type, and making TMs and sandwiches. One might think these quests will escalate in complexity as you go, but\u2026 nope. It is seriously just a rotation of generic open-world busywork that starts repeating almost immediately. And once again, this system is where <em>The Indigo Disk<\/em> puts <em>all its cards<\/em>.<\/p>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>Look, I like grindy games here and there. I mean, I play <em>Pok\u00e9mon<\/em>, it\u2019d be weird if I didn\u2019t. But this is so obviously and transparently filler content that I can&#8217;t call it anything else. I mean, it takes literal hours just to make a <em>dent<\/em> in unlocking all the stuff <em>The Indigo Disk<\/em> offers. I can understand spacing your critical unlocks out, but there is a sickening lack of imagination in the quest variety. Let\u2019s not forget that <em><a href=\"https:\/\/www.destructoid.com\/reviews\/review-pokemon-legends-arceus\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pok\u00e9mon Legends Arceus<\/a><\/em> &#8211; while imperfect &#8211; had <em>far<\/em> superior quests and optional tasks to pursue. And that game\u2019s about two years old now!<\/p>\n\n\n\n<p>It&#8217;d be one thing if Blueberry Quests were their own supplemental system. I\u2019d maybe chase them down here and there if it was just another way to grind for stuff. But any enthusiasm I had for engaging with <em>The Indigo Disk<\/em> beyond its core story was quickly killed once I saw these quests.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2023\/12\/Pokemon-Scarlet-Violet-The-Indigo-Disk-Review-Kieran.jpg?resize=640%2C360\" alt=\"Kieran in Pokemon \" class=\"wp-image-442015\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2>Oh yeah, Area Zero<\/h2>\n\n\n\n<p>And as far as that core story goes, it\u2026 exists. I\u2019m not going to pretend like I expect literary excellence from a <em>Pok\u00e9mon<\/em> game. That said, <em>Scarlet &amp; Violet<\/em> tried this weird thing where it presented generally likable and endearing characters. Nemona, Penny, and <em>especially<\/em> Arven turned into a great party of friends, and seeing how the final story arc of the base game unfolded made me really want to see more of this world and cast.<\/p>\n\n\n\n<p>So you can understand how disappointed I feel that both DLC packs have little to do with the core games.<\/p>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p><em>The Indigo Disk<\/em> primarily continues the narrative surrounding Carmine and Kieran introduced in <em>The Teal Mask<\/em>, and I just\u2026 don\u2019t care about it. I don\u2019t hate this brother and sister duo as much as some did, but the writing here is utterly plain. It doesn\u2019t meaningfully explore the topics it touches on, and you can guess how it\u2019ll end from a mile away. It\u2019s fine by <em>Pok\u00e9mon<\/em> standards, but it\u2019s a bummer to go from genuinely interesting concepts to banal business-as-usual.<\/p>\n\n\n\n<p>Even worse is that Area Zero \u2013 the namesake location for the DLC \u2013 winds up feeling like an afterthought. Area Zero was the most memorable thing about this generation, and I really looked forward to learning more about <em>Pok\u00e9mon&#8217;s<\/em> spooky abyss. But long story short, Paldea&#8217;s crater merely puts a cap on the siblings\u2019 story and abruptly reveals a final boss. <a href=\"https:\/\/www.destructoid.com\/pokemon-scarlet-violet-ending-lets-talk-discussion-spoilerchat\/\" target=\"_blank\" rel=\"noreferrer noopener\">Area Zero was arguably the high point of the entire game<\/a>, yet it&#8217;s just a place in <em>The Indigo Disk<\/em>. What an utterly disappointing way to send off one of the most unique narrative risks the <em>Pok\u00e9mon<\/em> franchise has ever taken.<\/p>\n<\/div><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2023\/12\/Pokemon-Scarlet-Violet-The-Indigo-Disk-Review-Drayton.jpg?resize=640%2C360\" alt=\"Pokemon The Indigo Disk Drayton\" class=\"wp-image-442016\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2>Missed opportunities<\/h2>\n\n\n\n<div class=\"is-layout-constrained wp-block-group\"><div class=\"wp-block-group__inner-container\">\n<p>Generally speaking, it\u2019s a faux pas to judge a game based on what it <em>isn\u2019t<\/em> versus what it <em>is<\/em>. But <em>The Indigo Disk<\/em> feels <em>so<\/em> padded that I can\u2019t help but think of what could have been. The tipping point for me was before one of the Elite Four battles, in which you\u2019re tasked with training a new team of Pok\u00e9mon to fight three trainers before the big boss battle. A fine enough gimmick, but the task giver in question says, and I quote:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote\">\n<p>\u201cI know, I\u2019m asking a lot. But what fun would it be if you just dipped into your vault of beefy Pok\u00e9mon and cheesed your way through?\u201d<\/p>\n<\/blockquote>\n\n\n\n<p>Yes, wouldn\u2019t that be a tragedy? I\u2019d be a shame if players spent a year engaging with an onslaught of <a href=\"https:\/\/www.destructoid.com\/how-to-beat-the-7-star-decidueye-tera-raid-in-pokemon-scarlet-violet\/\" target=\"_blank\" rel=\"noreferrer noopener\">super hard raids<\/a> and <a href=\"https:\/\/www.destructoid.com\/should-you-run-the-walking-wake-iron-leaves-event-in-pokemon-scarlet-violet\/\" target=\"_blank\" rel=\"noreferrer noopener\">limited-time content<\/a> only to find they\u2019re wildly over-leveled now. I appreciate the self-awareness, but who says <em>Pok\u00e9mon <\/em>DLC <em>must<\/em> be set up like this?<\/p>\n<\/div><\/div>\n\n\n\n<p><em>Pok\u00e9mon<\/em> has such a rich foundation that could be taken in so many different directions. What&#8217;s more, there&#8217;s clearly a market hungry for that. Take one look at YouTube, and <a href=\"https:\/\/www.youtube.com\/watch?v=plSyrHqUh78\" target=\"_blank\" rel=\"noreferrer noopener\">you\u2019ll find challenge runs of classic Pok\u00e9mon games with <em>millions<\/em> of views<\/a>. Fans are eager for creative ways to play <em>Pok\u00e9mon<\/em>. So why does the official DLC offer \u201ctake a picture of a swimming Pok\u00e9mon?\u201d<\/p>\n\n\n\n<p>There are so many possibilities to explore with <em>Pok\u00e9mon<\/em>, yet <em>The Indigo Disk<\/em> does precious little to get creative. Imagine if the two DLC packs were combined into one standalone adventure that <em>was <\/em>balanced around training and leveling the new Pok\u00e9mon? Or what if the DLC centered around a roguelike experience where you never knew which Pok\u00e9mon you\u2019d use each run? I\u2019m not saying those are good ideas, but they are <em>ideas<\/em>. I\u2019d rather see a swing and a miss than the busywork we have now.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"640\" height=\"360\" src=\"https:\/\/www.destructoid.com\/wp-content\/uploads\/2023\/12\/Pokemon-Scarlet-Violet-The-Indigo-Disk-Review-Crabrawler.jpg?resize=640%2C360\" alt=\"Crabrawler\" class=\"wp-image-442017\" data-recalc-dims=\"1\"\/><figcaption class=\"wp-element-caption\">Screenshot by Destructoid<\/figcaption><\/figure>\n\n\n\n<h2 id=\"h-it-s-more-pokemon\">It&#8217;s more Pokemon<\/h2>\n\n\n\n<p>I\u2019d understand if, by this point, you think I completely hate <em>The Indigo Disk<\/em>. But despite all these misgivings, I did have some fun with this DLC. Exploring the new Terarium and catching Pok\u00e9mon put a smile on my face, and those battles where everything really clicked were fun to play. I do still think <em>Scarlet &amp; Violet<\/em> are enjoyable, and neither DLC pack necessarily changes that. Heck, if I was feeling generous, I\u2019d say the focus on double battles here is a step in the right direction.<\/p>\n\n\n\n<p>However, at this point, I\u2019m so tired of seeing <em>Pok\u00e9mon<\/em> \u201ctake a step in the right direction\u201d. As a reminder, <a href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_highest-grossing_media_franchises\" target=\"_blank\" rel=\"noreferrer noopener\">this is the highest grossing multimedia franchise in the entire world<\/a>. Yet this is at least the second generation in a row that\u2019s left me hoping the team will get it right next time. As it is, <em>Pok\u00e9mon Legends Arceus<\/em> was a huge \u201cstep in the right direction,\u201d but <em>Scarlet &amp; Violet<\/em> learned precious little from it. DLC like <em>The Indigo Disk<\/em> could have rounded out the base games in areas they originally lacked in. Instead, it\u2019s just <em>more<\/em>. An influx of sheer <em>content,<\/em> as if we\u2019ll forget <em>Pok\u00e9mon<\/em> even exists if we don\u2019t have something shoved in front of our faces every year.<\/p>\n\n\n\n<p>In the past, all this stuff might have bothered me less. But <em>Pok\u00e9mon&#8217;s<\/em> longevity has made it one of the main ways I can connect with my younger family members. Seeing even <em>them<\/em> wonder why <em>Scarlet &amp; Violet<\/em> perform like they\u2019re hanging by a thread on the Switch over a year later is inexcusable to me. And with how much <em>The Indigo Disk<\/em> tees up a <a href=\"https:\/\/www.destructoid.com\/what-will-a-pokemon-generation-5-remake-look-like\/\" target=\"_blank\" rel=\"noreferrer noopener\">Generation V remake<\/a>, I\u2019m honestly dreading how hard Unova will get butchered at this rate. I\u2019d love to be proven wrong, but at this point, I\u2019m not really counting on it<\/p>\n\n\n\n<p><em>The Indigo Disk<\/em> is more <em>Pok\u00e9mon Scarlet &amp; Violet<\/em>, for better or for worse. If you\u2019re still deep into Generation IX, you\u2019ll at least get mileage out of exploring the new areas and seeing the new Pok\u00e9mon and TMs. But beyond that, <em>The Indigo Disk<\/em> neither offers a compelling challenge for longtime fans nor a chill grind for more casual fans. Players can at least take solace in that this second half of the DLC is generally better than the first. But for those frustrated by the rushed yearly cycle of <em>Pok\u00e9mon <\/em>games, <em>The Indigo Disk <\/em>will only reaffirm your misgivings.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>That tears it, no more BBQs.<\/p>\n","protected":false},"author":838,"featured_media":442011,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","tags":[106,20971,19152],"article_type":[23117],"coauthors":[23358],"acf":[],"_links":{"self":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/reviews\/441947"}],"collection":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/reviews"}],"about":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/types\/eg_reviews"}],"author":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/users\/838"}],"replies":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/comments?post=441947"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media\/442011"}],"wp:attachment":[{"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/media?parent=441947"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/tags?post=441947"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/article_type?post=441947"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.destructoid.com\/wp-json\/wp\/v2\/coauthors?post=441947"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}